Ftl glaive beam. I'm wondering how to make these work. Ftl glaive beam

 
I'm wondering how to make these workFtl glaive beam  A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments

The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Holoshideim's FTL Guides. 70K subscribers in the ftlgame community. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Reply More posts you may like. See moreEculc • 8 yr. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. This guide aims to show players of any skill level how to get this cruiser up and running. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. Pike Beam is a very good early weapon but becomes much less useful later in the game. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Against all odds. Or Glaive + Lvl 3 hack. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. The Glaive Beam is singlehandedly the most powerful weapon in the game. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Beams are the only. Beams also take skill in the way that you can choose what rooms get. g. 107 votes, 13 comments. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. If you don't, though, then over time the two Flak I are definitely more useful. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. It also assumes you are familiar with the basic terms and play of FTL,. Against high dodge rate opponents, more shots simply means more chances to hit. 32 votes, 13 comments. sells for a lot though :D. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. This one runthrough I got a Glaive Beam, and two Flak 1's. Like any projectile weapon, lasers can miss. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. . eventually,) but wow, that. Posts: 24. It's tricky to explain exactly why. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). But I managed to get off another volley and suppress his drones, and survived stage 2. VICTORY IN HARD MODE. 71K subscribers in the ftlgame community. IMO the best way to use the glaive beam is to sell it as soon as possible. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. I. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Unfortunately it’s achievements are kicking my ass. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. 1 Shields 1. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Sure, they do a lot of damage, but you have to get the shields down first. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Missiles, bombs, and the Artillery Beam bypass all shields. The layout is wrong. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. So you need to get additional weapon/hacking for Stealth B and C both. Charge time: 25 seconds 4. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Beams do damage when they enter rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. A level 1 hack can take down 2 shield bubbles. "Take off the oxygen and bring up the Glaive Beam. Unless your main weapons really stink, there is almost no reason to. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. . Pike Beam Whatever it can do, other beams do better. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. 0 to 0. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Against normal enemies (non-autobot ships), you can guarantee 3. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. That is what's going on here. Beams do not require anything to fire except system energy. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. FTL: Faster Than Light의 장비에 대해 설명하는 문서. Vulcan Cannons, Glaive beams and some larger missile systems. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. This is definitely a lower tier ship with some strong drawbacks. 73K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. Sectors are determined randomly, but. SO after i figure that out ill do as you said. With Level 2 cloak, the enemy has 12. Get shields as soon as possible too. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. 50cal) bullets. Friendly crew cannot be teleported to or from an enemy ship. This guide aims to show players of any skill level how to get this cruiser up and. It beat the flagship. Reply VerkyTheTurky •Chain Ion is too slow to be good. ago. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. 6 power runs are pretty situational but it still happens. Simply put, in FTL there's no substitute for quantity. the DSR 1 sniper rifle, which fires 12,7mm (0. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. fdagpigj • 7 yr. The main damage-dealer, however, was the Glaive Beam I found about halfway through. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. The Glaive Beam is not that good of a weapon. The Glaive is just faster and that means everything. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. I once had that combo with a pre-igniter. #10. FTL: Faster Than Light > General Discussions > Topic Details. Ftl Glaive Beam Strategy. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. You saaid you got this shield in sector 8. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Cooldown Module [3] . . In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Artillery and Glaive above Mini beam is a joke lmao. All others will be defeated by a single layer of shields. Lasers can only be shot down by Mark II Defense Drones. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. There are mathematical solutions to problems like this. Anyway just checking on how beam weapons work. Thanks for the attention pardner29 votes, 11 comments. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Only other thing of note was cloaking was available to. It simply goes. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. (C) ittarter 2023. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. At least thats what i get on the iOS version of FTL. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. ReplyCost. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. just got a second Halberd beam first move in sector 2. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Full Lvl 4 shields, of course. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. payload removes systems with good breach chance, very good and fun. g. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Reward! r/ftlgame. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). . I'm wondering how to make these work. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. In most ships, you can do 4. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Missiles, bombs, and the Artillery Beam bypass all shields. Invest in drones later in the game. With 2 shields active, it will do 1 damage per room, because 3-2=1. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. SO after i figure that out ill do as you said. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Premium Powerups Explore Gaming. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. FTL: Faster Than Light (2012) PC, iOS. 7s, 11. Which was strange. Federation A and B are typically overrated on ship tier lists in my opinion. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. But, it is amazing that at times it can even destroy opponent's ship in a single shot. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. A miss doesnt matter much if you are shooting every 1. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. #10. . I however now know that I can do this at the very beginning of the game with the stealth B. Charge Ion: The best Ion-weapon in the game. Purchase price: 95 (Store rarity: 5) 2. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Be careful with the advice here. Damage: 3 damage per room hit 6. Then a target room is confirmed by a left mouse click. Defense Mk1 droid helps a lot, too. . with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. Jan. Basically, it exaggerates the worst aspects of the Glaive Beam. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Posts: 20. fdagpigj • 7 yr. Say you've for four bars in weapons a glaive beam and a flak 2. It may have the same length as the halberd beam and deal three damage. A very diverse crew, burst laser Mk. ) Double Glaive is fun if you can make it work. Warp 1-2 guys to take out the enemy and the system, then warp back. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. #8. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 8 tiles diagonally) 5. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Had a lot of fun recently with hacking + hull beam + fire beam. Flak I and BLII are both solid weapons that will see you through the whole game. Eculc • 8 yr. It took like 7 drone parts but the defence drone finally missed. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. 73K subscribers in the ftlgame community. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). Like any projectile weapon, lasers can miss. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Keep defending from the superweapon and firing at the shields. The Pike Beam’s description says Glaive Beam instead of Pike Beam. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. ftl instead of. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. View source. 7-9. Ba-dum tss. 4 glaive beams won't go through 3 or more shields. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. Bird of Prey is a Ship Achievement for the Stealth Cruiser. The mini-beam is actually quite powerfull at that. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. 충전 시간. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. 7 Cloaking 1. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Laser (Weapons) Edit. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. in sector 7 i scouted. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. 2 Engines 1. glaive. If you don't, though, then over time the two Flak I are definitely more useful. and technically the Glaive Beam. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The effect of the prefixes appear at the end of the item description in the. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. They'll get you 7. I plan to use a level 2 hack on the enemy shields and then just hit with everything. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Use hacking 3 to drop shields and mind control to distract pilot. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. A weapon that in one playthrough is a great find in combination with what. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Pause. =====PREVIEW 2=====-Buffed Union shields from 1. Plus, it lacks that weapon's strengths. -25% cooldown. NK SemTex. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. Against normal enemies, drop a firebomb in their med bay, then teleport. FTL: Faster Than Light. nope. 6 power runs are pretty situational but it still happens. Laser (Weapons) Edit. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. the DSR 1 sniper rifle, which fires 12,7mm (0. Move your finger in the direction you want the beam to go. And the Glaive integrates far better with the rest of the game. ago. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. On the elite variant, it's even more powerful than the glaive could ever imagine. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. Ion Bomb needs just 1 power. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. 64 votes, 53 comments. Of course you'd be a fool to pass up a glaive beam. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. FTL: Faster Than Light. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. It's worth doing this a bunch of times if you want a good shot. That would have been fatal. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. But again, Glaive Beam is situational and does not deserve to be your priority. Lexar_ (Topic Creator) 9 years ago #11. The Glaive is just faster and that means everything. There are also distress signals that may come from different systems. ZS is obviously still better if you're picking lots of fights though. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. Flak 2 will break any amount of shields, but it's slow, so you need good defense. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. 3. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Full Lvl 4 shields, of course. FTL: Faster Than Light > General Discussions > Topic Details. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. All other beam weapons are ineffective against any shields. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Got into FTL about a month ago and already put in an unhealthy amount of time. Pointers: 1. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Even a level 1 missile will buttress your Glaive Beam significantly. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. I think I also had to change the update version of FTL but that. 40. Each laser shot temporarily removes a shield layer. It is regarded as one of the worst ships in the game. The Stealth B Glaive Beam may not be fast enough. Like any projectile weapon, lasers can miss. Each laser shot temporarily removes a shield layer. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. FTL: Faster Than Light. You then get a flak gun. Glaive can always do 12 damage/25 seconds. onslaught deletes hull and spawns tons of breaches. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Which is to say that over an extended period, the Glaive Beam is. I'm just imagining how awesome hacking + 4 pike beams would be. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. If you use Glaive on level 1 shields, it does 2 damage. Lasers can only be shot down by Mark II Defense Drones. 73K subscribers in the ftlgame community. The enemies simply power as many weapons. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. Lasers are general-purpose energy weapons. If, during that small range, the beam enters a new room, it will deal damage. Is Glaive beam good FTL. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down.